"Resident
Evil"
-
A
Name
That
Transcends
the
Game
When
it
comes
to
iconic
video
game
franchises,
few
are
as
instantly
recognizable
as
"Resident
Evil".
The
series,
which
made
its
debut
in
1996,
has
become
a
cultural
touchstone
in
the
years
since,
spawning
countless
sequels,
spinoffs,
movies,
and
merchandise.
But
how
did
the
series
get
its
name?
As
it
turns
out,
the
answer
is
a
bit
more
complicated
than
you
might
think.
According
to
series
creator
Shinji
Mikami,
he
originally
intended
to
call
the
game
"Biohazard",
a
name
that
would
reflect
the
game's
themes
of
viral
outbreaks
and
genetic
experimentation.
However,
due
to
trademark
issues
with
a
pharmaceutical
company
of
the
same
name,
the
game
was
renamed
for
its
international
release.
In
Japan,
the
game
continued
to
be
known
as
"Biohazard",
but
it
was
given
a
new
name
for
its
overseas
debut
-
"Resident
Evil".
The
title,
which
references
the
game's
setting
in
a
mansion
filled
with
undead
monsters,
was
chosen
by
Capcom's
marketing
team.
Interestingly,
the
English-language
version
of
the
game
was
almost
called
something
else
『推荐更多 婴儿免费起名常识请关注 :豆蔻起名网,WwW.imdOuKou.coM〕」entirely
-
"Ghouls
'n
Ghosts
3D".
Yes,
really.
Thankfully,
cooler
heads
prevailed,
and
the
game
was
ultimately
released
as
"Resident
Evil",
a
title
that
has
since
become
synonymous
with
survival
horror
gaming.
Of
course,
the
name
"Resident
Evil"
has
taken
on
a
life
of
its
own
since
the
first
game's
release.
It's
been
referenced
in
countless
pop
culture
works,
and
has
become
a
shorthand
for
any
kind
of
zombie
or
monster-related
media.
It's
also
become
a
beloved
franchise
in
its
own
right,
with
legions
of
fans
around
the
world
eagerly
anticipating
each
new
entry
in
the
series.
So,
while
the
origins
of
the
name
may
have
been
grounded
in
legal
concerns
and
marketing
decisions,
"Resident
Evil"
has
transcended
its
origins
to
become
a
true
classic
of
the
gaming
world.
Here's
to
many
more
years
of
surviving
the
apocalypse.